Magic Lab 1.1

I made this scenario because I wanted to test how much damage various spells did to npcs of varying strengths. Once I had gone to the work to make it, I thought I might as well make it availible for others. It's features are:

To the north of the starting point are a set of goblins and skeletons which will not move and whose hitpoints recharge every round. These are intended to be targets for spells the user may choose to test. The npcs have different levels, going arranged from lowest at the west to the highest at the east. The levels are 1, 5, 10, 15, 20, 30, 40, and 50. 

To the southwest are a set of runes, labelled with signs. These can set the magic statistics of the party leader to values entered by the user. 

To the southeast are some more runes and a partially fenced in pentagram. The pentagram will damage the party leader when stepped on. This is intended for testing the strengths of healing spells. The runes can set the amount and type of damage done by the pentagram, and also the party leader's endurance (to provide enough hitpoints to test higher level healing spells).

Of course these built in features may not be sufficient for all testing purposes, but I imagine that a designer who is interested in examining spell behaviors will not hesitate to add to or change this utility. If you have any questions, comments, or have interesting additions to the utility, please email me at chniwe@hotmail.com and let me know. 